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Real Time
Cutting Grass Mechanic
Interactive foliage system where vegetation responds physically to character attacks through the use of Runtime Virtual Textures (RVT), creating dynamic environmental interaction and enhanced scene realism.
About This Project
The mechanic for creating a mask using RVT is executed when the character attacks and an instance of a plane is created, since RVTs are not temporary and, without creating a plane that projects this mask, the cut would not be permanent. When attacking, the character can interact with the surrounding grass, causing it to be cut and change color, giving the sensation of being frozen.
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Tools & Software
Unreal EngineReal Time