JaimeRosadoGarcie
Crafting immersive digital experiences through VFX, animation and real-time 3D — bringing imagination to life with technical precision.
- 01VFX
- 02Animation
- 03Rigging
- 04Modeling
- 05Real-time
About
Jaime Rosado Garcie
I am a 3D artist and technical director with a passion for creating immersive digital experiences. With expertise spanning VFX, character animation, rigging, and real-time graphics, I bring creative visions to life with technical precision.
My work has contributed to game development, architectural visualization, and film production. I specialize in bridging the gap between artistic vision and technical execution, always pushing the boundaries of what is possible.
When I am not creating digital worlds, you can find me exploring the latest in real-time rendering technology or experimenting with procedural generation tools.
Skills & Tools
3D Software
- Maya
- Blender
- 3ds Max
- ZBrush
- Houdini
Game Engines
- Unreal Engine
- Unity
VFX & Compositing
- Nuke
- After Effects
- Niagara
- EmberGen
Texturing
- Substance Painter
- Substance Designer
- Mari
8+
Years Experience
50+
Projects
20+
Clients
Portfolio
Selected Work
A curated selection of projects spanning VFX, animation, rigging, modeling, and more. Each piece represents a unique challenge and creative solution.

VFX
VFX for Character Attacks
Projects carried out in Unreal and Houdini. Development of advanced VFX for character attack sequences using Niagara, incorporating particle simulations, collision events, and decal-based impact systems. Built Niagara modules tightly synchronized with character animation, utilizing slashes, ribbons, smoke, and procedural simulations to enhance visual dynamism. Refined timing for magic-driven growth effects, chromatic aberration, and cinematic camera movements to maximize immersion. Implemented post-processing layers to unify character, VFX, and environment into a cohesive visual presentation. Additionally, designed custom audio elements for magical interactions to achieve a richer and more immersive audiovisual experience.

Animation
Insexcts
Short animated film created by CEV students, set in a hostile alien ecosystem where insect-like creatures enter their reproductive cycle, only to uncover the dangers of their surroundings and the relentless hunters that threaten their survival.

Technical
AI Mechanics
AI Gameplay Mechanics where enemies can detect, patrol and react to the player in real time. The focus isn’t just on “enemy follows player”, but on making their behavior feel readable and connected to gameplay.

Shaders
Shaders
This project showcases a real-time shader and render study focused on visual quality, lighting interaction, and material definition. The piece highlights surface detail, reflections, and overall mood through a cinematic presentation designed to emphasize realism and atmosphere.

Technical
UI Basics
UI Basics in Unreal Engine, including health bars, stamina bars, Item Collection Counter and a sprinting system. The UI elements are designed to be clear and responsive, providing players with essential information about their character's status during gameplay.

Real Time
Cutting Grass Mechanic
Interactive foliage system where vegetation responds physically to character attacks through the use of Runtime Virtual Textures (RVT), creating dynamic environmental interaction and enhanced scene realism.

Tools
Procedural Biome Creation Tool
A procedural tool designed to generate closed splines for the purpose of streamlining the creation of biomes. It supports up to four fully customizable biome types, configurable through numerical parameters, percentages, and mesh swapping.

Tools
Export Blender Tool
Blender Export Tool is an add-on for Blender that streamlines the export of assets with hierarchy, collisions, and LODs (up to 10 LODs with a custom mesh reduction percentage), as well as materials and applied transformations. It is ideal for artists and developers who import models from other software and want to export them to FBX or OBJ without issues related to scale, position, or materials.

DemoReel
Demo Reel
3D animation demo reel developed in Autodesk Maya and Unreal Engine, focused on character animation, acting performance, body mechanics, and real-time cinematics.
Contact
Contact Information
You can reach out to me directly through any of these channels.
Name
Jaime Rosado Garcie
Phone
+34 648 670 096GitHub
github.com/jrosadogarcieLocation
Madrid, España