3D Artist & Technical Director

JaimeRosadoGarcie

Crafting immersive digital experiences through VFX, animation and real-time 3D — bringing imagination to life with technical precision.

  • 01VFX
  • 02Animation
  • 03Rigging
  • 04Modeling
  • 05Real-time

About

Jaime Rosado Garcie

I am a 3D artist and technical director with a passion for creating immersive digital experiences. With expertise spanning VFX, character animation, rigging, and real-time graphics, I bring creative visions to life with technical precision.

My work has contributed to game development, architectural visualization, and film production. I specialize in bridging the gap between artistic vision and technical execution, always pushing the boundaries of what is possible.

When I am not creating digital worlds, you can find me exploring the latest in real-time rendering technology or experimenting with procedural generation tools.

Skills & Tools

3D Software

  • Maya
  • Blender
  • 3ds Max
  • ZBrush
  • Houdini

Game Engines

  • Unreal Engine
  • Unity

VFX & Compositing

  • Nuke
  • After Effects
  • Niagara
  • EmberGen

Texturing

  • Substance Painter
  • Substance Designer
  • Mari

8+

Years Experience

50+

Projects

20+

Clients

Portfolio

Selected Work

A curated selection of projects spanning VFX, animation, rigging, modeling, and more. Each piece represents a unique challenge and creative solution.

VFX for Character Attacks
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VFX

VFX for Character Attacks

Projects carried out in Unreal and Houdini. Development of advanced VFX for character attack sequences using Niagara, incorporating particle simulations, collision events, and decal-based impact systems. Built Niagara modules tightly synchronized with character animation, utilizing slashes, ribbons, smoke, and procedural simulations to enhance visual dynamism. Refined timing for magic-driven growth effects, chromatic aberration, and cinematic camera movements to maximize immersion. Implemented post-processing layers to unify character, VFX, and environment into a cohesive visual presentation. Additionally, designed custom audio elements for magical interactions to achieve a richer and more immersive audiovisual experience.

HoudiniUnreal EngineNiagara
Insexcts
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Animation

Insexcts

Short animated film created by CEV students, set in a hostile alien ecosystem where insect-like creatures enter their reproductive cycle, only to uncover the dangers of their surroundings and the relentless hunters that threaten their survival.

Autodesk MayaZBrushSubstance 3D Painter
AI Mechanics
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Technical

AI Mechanics

AI Gameplay Mechanics where enemies can detect, patrol and react to the player in real time. The focus isn’t just on “enemy follows player”, but on making their behavior feel readable and connected to gameplay.

MayaPythonMuscle System
Shaders
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Shaders

Shaders

This project showcases a real-time shader and render study focused on visual quality, lighting interaction, and material definition. The piece highlights surface detail, reflections, and overall mood through a cinematic presentation designed to emphasize realism and atmosphere.

Unreal EngineReal Time
UI Basics
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Technical

UI Basics

UI Basics in Unreal Engine, including health bars, stamina bars, Item Collection Counter and a sprinting system. The UI elements are designed to be clear and responsive, providing players with essential information about their character's status during gameplay.

UnrealEngineUI/UX
Cutting Grass Mechanic
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Real Time

Cutting Grass Mechanic

Interactive foliage system where vegetation responds physically to character attacks through the use of Runtime Virtual Textures (RVT), creating dynamic environmental interaction and enhanced scene realism.

Unreal EngineReal Time
Procedural Biome Creation Tool
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Tools

Procedural Biome Creation Tool

A procedural tool designed to generate closed splines for the purpose of streamlining the creation of biomes. It supports up to four fully customizable biome types, configurable through numerical parameters, percentages, and mesh swapping.

Unreal EngineReal Time
Export Blender Tool
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Tools

Export Blender Tool

Blender Export Tool is an add-on for Blender that streamlines the export of assets with hierarchy, collisions, and LODs (up to 10 LODs with a custom mesh reduction percentage), as well as materials and applied transformations. It is ideal for artists and developers who import models from other software and want to export them to FBX or OBJ without issues related to scale, position, or materials.

Blender
Demo Reel
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DemoReel

Demo Reel

3D animation demo reel developed in Autodesk Maya and Unreal Engine, focused on character animation, acting performance, body mechanics, and real-time cinematics.

Autodesk MayaUnrealEngineZBrush

Contact

Contact Information

You can reach out to me directly through any of these channels.

Name

Jaime Rosado Garcie

Email

Gmail

jrosadogarcie@gmail.com

Location

Madrid, España