VFX
VFX for Character Attacks
Projects carried out in Unreal and Houdini. Development of advanced VFX for character attack sequences using Niagara, incorporating particle simulations, collision events, and decal-based impact systems. Built Niagara modules tightly synchronized with character animation, utilizing slashes, ribbons, smoke, and procedural simulations to enhance visual dynamism. Refined timing for magic-driven growth effects, chromatic aberration, and cinematic camera movements to maximize immersion. Implemented post-processing layers to unify character, VFX, and environment into a cohesive visual presentation. Additionally, designed custom audio elements for magical interactions to achieve a richer and more immersive audiovisual experience.
About This Project
This project showcases advanced real-time VFX for character attack sequences developed in Unreal Engine and Houdini, using Niagara systems with particle simulations, collision events, and decal-based impact effects.Custom modules, procedural effects, post-processing layers, and synchronized audio were implemented to enhance visual dynamism, cinematic impact, and overall audiovisual immersion.
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